Quote:
I suppose the problem I'd have is that if you make bosses have totally dynamic abilities, then you don't really know what to bring, and wiping is a time and money sink that I hate.
I totally agree that as it is now, the wiping mechanics don't allow us anything more than a few tries on a boss at a time before we call it due to repair, lost time rezzing and rebuffing, and respawning trash. But what if that changed? I'm curious as to how other mmo's do raiding, but repair bills seems like a silly aspect of WoW. And maybe blizz could make rezzing after a boss easier, because we'll rezz eventually - just how much time do we want to waste?
Quote:
There might be a challenge in there, but a boss without a set of constrained abilities is also very hard to balance. Imagine is Shade of Aran could also Fear randomly, perhaps that might overlap with Flamewreath. Wipage.
Haha agreed! Though I would hope blizzard wouldn't create quite such a devastating combo! Though come to think of it, the more dynamic a boss fight, the more it seems just like pvp (which some of us abhor, though I enjoy =P). And I love the idea of an 'uber-class' fight!
Maybe all I want is to feel as the really hardcore raiders do, without having to be hardcore! Make some bosses more accessible and dynamic, don't make it immune to half my moves, and don't penalize me so much for trying something new! I don't care if it fails and we wipe, but I do care when it takes so long to recuperate for another try that it frustrates people.
Any thoughts?